

Not to be confused with the Podcast of the same name. Boom, Headshot! is a similar trope applied mainly to First Person Shooters, although that involves skill rather than luck. Hilarity then follows.Ī Critical Hit Class employs this to get the best possible outcome. However, despite this Power Gamers despise it, as they do any sort of luck, and seek to eliminate it whenever possible, often resulting in "Stop Having Fun" Guys. Maximizing the chance of one is a favorite goal of the Munchkin and those who practice Whoring in general, due to the (usual) lack of drawbacks.

physical attacks), although elemental attacks can have this effect as well if luck permits. This differs from Elemental Rock-Paper-Scissors in that it usually applies to element-free attacks (i.e. Originally, this was called a "Lucky Hit." Most games have since adopted this explanation as a convenient Hand Wave. Originating from Empire of the Petal Throne (though it wasn't referred to as such), the game's creator explains that this is a result of the attacker hitting just the right vital organ or structural flaw with just the right force or speed to deal significantly more damage than otherwise would be possible. In the second method, random results are generated from a "table" of possible effects, which range from extra damage to Subsystem Damage to instant death. There are two general methods of handling critical hits: In the first method, they simply do extra damage, usually multiplying the base damage by some number. Sometimes this is accompanied by different damage text or special effects (which may be more than just graphics). The likelihood of this occurring may or may not be affected by the aforementioned stats, and sometimes magic may be given this little perk as well. In a game which relies heavily on numerical statistics, particularly an RPG, a character will have a chance of doing noticeably increased damage with an attack if the right number comes up. Ultimate, tip regarding Hero's smash attacks.
